1. Levoy M. Display of surfaces from volume data. IEEE Comput Graph Appl. 1988; 8(3):29–37.
2. Engel K, Hadwiger M, Kniss JM, Rezk-Salama C, Weiskopf D. Real-time volume graphics. Wellesley (MA): AK Peters Ltd.;2006.
3. Kruger J, Westermann R. Acceleration techniques for GPU-based volume rendering. In : Proceedings of the 14th IEEE Visualization; 2003 Oct 22–24; Seattle, WA:
4. Levoy M. Efficient ray tracing of volume data. ACM Trans Graph. 1990; 9(3):245–261.
5. Cai LL, Nguyen NP, Chui CK, Ong SH. Rule-enhanced transfer function generation for medical volume visualization. Comput Graph Forum. 2015; 34(3):121–130.
6. Phong BT. Illumination for computer generated pictures. Commun ACM. 1975; 18(6):311–317.
7. Nelson B, Kirby RM, Haimes R. GPU-based volume visualization from high-order finite element fields. IEEE Trans Vis Comput Graph. 2014; 20(1):70–83.
8. Berger M, Li J, Levine JA. A Generative Model for Volume Rendering. IEEE Trans Vis Comput Graph. 2019; 25(4):1636–1650.
9. Kroes T, Schut D, Eisemann E. Smooth probabilistic ambient occlusion for volume rendering. In : Engel W, editor. GPU pro 360 guide to GPGPU. Boca Raton (FL): CRC Press;2019. p. 305–316.
10. Ropinski T, Meyer-Spradow J, Diepenbrock S, Mensmann J, Hinrichs K. Interactive volume rendering with dynamic ambient occlusion and color bleeding. Comput Graph Forum. 2008; 27(2):567–576.
11. Hernell F, Ljung P, Ynnerman A. Local ambient occlusion in direct volume rendering. IEEE Trans Vis Comput Graph. 2010; 16(4):548–559.
12. Diaz J, Yela Reneses H, Vazquez Alcocer PP. Vicinity occlusion maps: enhanced depth perception of volumetric models. In : Proceedings of the Computer Graphics International Conference; 2008 Jun 9–11; Istanbul, Turkey. p. 56–63.
13. Staib J, Grottel S, Gumhold S. Visualization of particle-based data with transparency and ambient occlusion. Comput Graph Forum. 2015; 34(3):151–160.
14. Nam J, Kye H. Fast ambient occlusion volume rendering using local statistics. J Korea Multimed Soci. 2015; 18(2):158–167.
15. Maciejewski R, Jang Y, Woo I, Janicke H, Gaither KP, Ebert DS. Abstracting attribute space for transfer function exploration and design. IEEE Trans Vis Comput Graph. 2013; 19(1):94–107.
16. Srivastava V, Chebrolu U, Mueller K. Interactive transfer function modification for volume rendering using compressed sample runs. In : Proceedings of the Computer Graphics International Conference; 2003 Jul 9–11; Tokyo, Japan. p. 8–13.
17. Pfister H, Lorensen B, Bajaj C, Kindlmann G, Schroeder W, Avila LS, et al. The transfer function bake-off. IEEE Comput Graph Appl. 2001; 21(3):16–22.
18. Ropinski T, Praßni JS, Steinicke F, Hinrichs KH. Stroke-based transfer function design. In : Proceedings of the Eurographics/IEEE VGC Workshop on Volume Graphics; 2008 Aug 10–11; Los Angeles, CA. p. 41–48.
19. Hadwiger M, Kratz A, Sigg C, Buhler K. GPU-accelerated deep shadow maps for direct volume rendering. In : Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware; 2006 Sep 3–4; Vienna, Austria. p. 49–52.
20. Marsalek L, Hauber A, Slusalled P. High-speed volume ray casting with CUDA. In : Proceedings of IEEE Symposium Interactive Ray Tracing; 2008 Aug 9–10; Los Angeles, CA.