Journal List > Brain Neurorehabil > v.11(1) > 1101744

Ku and Kang: Novel Virtual Reality Application in Field of Neurorehabilitation

Abstract

Virtual reality (VR) therapy has many benefits to promote neurological and functional recovery in the field of neurorehabilitation after brain injury. VR-assisted neurorehabilitation can be applied in motor, sensori-motor, cognitive, activities of daily living (ADL), and telerehabilitation. Recent reports found that VR therapy appears to be a safe intervention that is effective at improving arm function and ADL function following stroke. Greater improvements were seen at a higher VR therapeutic dose. There has been insufficient evidence that VR therapy improved lower extremity gait speed, balance, and cognitive function after brain injury. As a result, the number of commercially available devices have increased and large-scale controlled trials have reported positive effects recently. Interface devices, various feedback methods, and the advancement of augmented reality technology are quickly developing, therefore, the potential value of VR therapy in neurorehabilitation will be high and its clinical application will be diversified.

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Fig. 1.
Recent VR technology advancements. (A) Oculus HMD (Oculus VR LLC), (B) Vive system (HTC), (C) Mobile VR HMD using a smartphone (Samsung), (D) walking platform (Virtuix), and (E) a scene of a woman wearing dataglove (left) and watching her virtual hand's pinching on HMD(right). VR, virtual reality; HMD, head mounted display.
bn-11-e5f1.tif
Table 1.
Commercially available gaming consoles or VR programs in the field of neurorehabilitation
Training Name of product Company
Upper extremity function Eye Toy Playstation
IREX GestureTek
Armeo Hocoma
CAREN Motek Medical
RGS SPECS Research Laboratory
Lower extremity function Wii Fit balance Nintendo
X-box Kinect Microsoft
3Dweb VR treadmill training g Superscape
Locomat Hocoma
Balance Rehabilitation Unit Medicaa Balance Suite
Neglect RehAtt BrainStimulation
Neglect ADL RehAtt IREX (V mall) BrainStimulation GestureTek

ADL, activities of daily living.

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