Abstract
Objectives
This study aimed to determine the effect of mobile-based discussion versus computer-based discussion on self-directed learning readiness, academic motivation, learner-interface interaction, and flow state.
Methods
This randomized controlled trial was conducted at one university. Eighty-six nursing students who were able to use a computer, had home Internet access, and used a mobile phone were recruited. Participants were randomly assigned to either the mobile phone app-based discussion group (n = 45) or a computer web-based discussion group (n = 41). The effect was measured at before and after an online discussion via self-reported surveys that addressed academic motivation, self-directed learning readiness, time distortion, learner-learner interaction, learner-interface interaction, and flow state.
Results
The change in extrinsic motivation on identified regulation in the academic motivation (p = 0.011) as well as independence and ability to use basic study (p = 0.047) and positive orientation to the future in self-directed learning readiness (p = 0.021) from pre-intervention to post-intervention was significantly more positive in the mobile phone app-based group compared to the computer web-based discussion group. Interaction between learner and interface (p = 0.002), having clear goals (p = 0.012), and giving and receiving unambiguous feedback (p = 0.049) in flow state was significantly higher in the mobile phone app-based discussion group than it was in the computer web-based discussion group at post-test.
With the shift of educational environments from traditional teacher-oriented learning to individual self-directed learning-reflecting the constructivist paradigm-contemporary nursing education has become increasingly digitized. Rapid advances in information and communication technology (ICT) and various applications have led to the advancement of interactive learning environments with immediate content-related feedback.
Discussion is a representative teaching and learning method in nursing education. Learners who have different thoughts experience cognitive conflicts through comprehensive discussion, expand their cognitive capacity through negotiation with others, recognize the existence of others, and experience collaborative learning through interaction with others [1]. The strengths of discussion might be obtained in a virtual space created on a computer network or the Internet with worldwide access independent of time and place [2].
With their popularity, mobile phones are expected to play a role in collaborative learning, as mobile phones have made it easy for users to stay connected, and this increases interactive learning. Thus, mobile phones may have educational potential for discussing teaching and learning methods. On the other hand, computer-based web learning has been utilized longer than has mobile learning, and it has been supported as a successful learning tool in nursing education [3,4]. In addition, during text-based communication through computers or mobile phones, learners can search for various information on a discussion topic, thus allowing for discussion that is more in-depth than typical face-to-face discussion [5].
Both general and open universities in Korea have operated online discussion programs as a part of computer based e-learning programs. The discussion programs are implemented simply by the addition of replies rather than by providing a more optimized online environment for discussion that can maximize learning effects and facilitate educational potentiality. To implement an optimized online environment for discussion as part of an e-learning program, it was first necessary to explore whether mobile phone-based online discussion or computer-based online discussion is more effective for a certain teaching and learning method. If either stood out or seemed to be stronger in a certain aspect, that strength should have been considered in designing the interface and functionality of an e-learning program for discussion. An online discussion course is conducted by utilizing interactivity among learners and sharing information on a given discussion subject. We investigated whether the two methods have different effects on academic motivation, self-directed learning readiness, and flow state, which construct the basis for self-directed learning in a constructivist paradigm.
Thus, to fulfill the educational potential of online discussion according to the type of e-learning tool and provide optimized e-learning environments for online discussion, this study aimed to determine the effect of mobile-based discussion versus computer-based discussion on self-directed learning readiness, academic motivation, learner-interface interaction, and flow state. The Information and Communication Technology Acceptance Model guided the basis of our study [6].
This study was a two-arm parallel design randomized controlled trial [7]. The study period-including pre-intervention, intervention, and post-intervention-was conducted from October 1 to November 22, 2013, at one university. Participants were 86 nursing students from a health education theory class. To be eligible for inclusion in the assessment, nursing students had to be able to use a computer, have home Internet access, and use a mobile phone. The 86 students were all eligible, and they all provided written informed consent. The relevant Institutional Review Board approved this study.
An independent statistician who was blind to the identities of the students carried out the randomization using a computer-generated random number system. A random number was assigned to each participant. The participants were aligned in numerical order by the numbers given. An independent statistician generated a random allocation sequence to allocate the participants to either the mobile phone app-based discussion group (i.e., Kakao Talk) or a computer web-based discussion group (i.e., Cyber College of the university's e-learning program) (SAS ver. 9.4, PROC PLAN; SAS Institute Inc., Cary, NC, USA). The 86 students were randomly assigned (1:1) to either of the two groups. The randomization took place after written consent had been obtained and the baseline assessment had been completed. The participants were unaware of the allocation until immediately before the start of the mobile phone app-based discussion or computer web-based discussion. Participants were grouped into 17 small groups, each consisting of five to six students. There were nine mobile phone app-based discussion groups and eight computer web-based discussion groups.
The discussion subject was to understand and compare the advantages and disadvantages of health education methods, including discussion methods (i.e., group discussion, panel discussion, symposium, forum, seminar, buzz session, brainstorming), demonstrations, problem-based learning, projects, simulations, and field studies, and to discuss optimal health education methods for a given target, topic, and situation of health education. The online discussion period was 7 weeks. The mobile phone app-based group used the group chat application Kakao Talk. The computer web-based group approach used the main Cyber College on the university homepage, and in Cyber College, we used the Toron Bang (discussion room) function. Teacher feedback was not provided to either group.
Self-reported surveys were conducted before and after the online discussion.
Academic motivation measures students' intrinsic and extrinsic motivations as well as amotivation. Academic motivation was measured using the 28-item Academic Motivation Scale (AMS), which is divided into seven subscales, reflecting amotivation, extrinsic motivation (i.e., external, introjected, and identified regulation), and intrinsic motivation (i.e., intrinsic motivation to know, to accomplish things, and to experience stimulation) [8]. Each subscale consists of four items. The AMS contains 25 positive items and three negative items, and it is scored on a 7-point Likert scale from 1 (does not correspond at all) to 7 (corresponds exactly), with higher scores indicating higher endorsement of amotivation, extrinsic motivation, and intrinsic motivation. Previous studies have reported that Cronbach's alpha ranges from 0.63 to 0.86 for the different subscales [8], and in this study, it was 0.74.
The Self-Directed Learning Readiness Scale measures the complex of attitudes, skills, and characteristics that comprise an individual's current level of readiness to manage his or her own learning. The original Self-Directed Learning Readiness Scale is a 58-item, 5-point Likert scale (1 'strongly disagree' to 5 'strongly agree'), with higher scores indicating higher self-directed learning readiness, and it measures eight constructs reflecting openness to learning opportunities, self-concept as an effective learner, initiative and independence in learning, informed acceptance of responsibility for one's own learning, love of learning, creativity, positive orientation to the future, and ability to use basic study and problem-solving skills [9]. The original instrument was reported to have a Pearson split-half reliability estimate of 0.94 and a Cronbach's alpha of 0.87.
The Korean version of the Self-Directed Learning Readiness Scale is modified and reduced to a 28-item scale that measures openness to learning, initiative and problem-solving, independence and ability to use basic study, creativity, informed acceptance of responsibility, love of learning, and positive orientation to the future [10]. The Korean version has a Cronbach's alpha of 0.83, and in this study, it was estimated to be 0.77.
Time distortion indicates the degree to which a student loses the sense of time during a learning activity [11,12]. Example items are the following: 1) "Time seems to go by very quickly when I do the online discussion" and 2) "When I do online discussion, I tend to lose track of time". Participants indicated their answers on a 7-point Likert scale ranging from 1 (strongly disagree) to 7 (strongly agree), with higher scores indicating higher loss of the sense of time. In this study, Cronbach's alpha was estimated to be 0.94.
The items concerning perception of learner-to-learner interaction focus on the learner's impressions of involvement between learners [13]. Example items are the following: 1) "The students seldom ask each other questions", 2) "There is little interaction between students", 3) "In online discussion, students seldom state their opinions to each other", and 4) "Students seldom answer each other's questions". Participants indicated their answers on a Likert scale ranging from 1 (strongly disagree) to 7 (strongly agree), with higher scores indicating lower learner-learner interaction. In this study, Cronbach's alpha was estimated to be 0.89.
Learner-interface interaction is the process of manipulating tools to complete a task, where learners must interact with the technological medium interact with the content, instructor, or other learners [11,14]. Example items are the following: 1) "When I use the distance learning system, there is very little waiting time between my action and the response from the computer", 2) "Interacting with the system is slow and tedious", and 3) "Interacting with the system is intuitive". Two items had a negative meaning and were reverse coded. Participants indicated their answers on a Likert scale ranging from 1 (strongly disagree) to 7 (strongly agree), with higher scores indicating higher learner-interface interaction. The original study reported a Cronbach's alpha of 0.83, and in this study, it was estimated to be 0.78.
Flow state refers to an optimal psychological experience that involves complete absorption in the task at hand. The Flow State Scale is a 36-item questionnaire that assesses the extent to which participants experience a flow state [15]. It has nine subscales of four items each, reflecting challenge-skill balance (e.g., "I was challenged, but I believed my skills would allow me to meet the challenge"), action-awareness merging (e.g., "I made the correct movements without thinking about trying to do so"), clear goals (e.g., "I knew clearly what I wanted to do"), unambiguous feedback (e.g., "It was really clear to me that I was doing well"), concentration on the task at hand (e.g., "My attention was focused entirely on what I was doing"), sense of control (e.g., "I felt in total control of what I was doing"), loss of self-consciousness (e.g., "I was not concerned with what others may have been thinking of me"), transformation of time (e.g., "It felt like time stopped while I was performing"), and autotelic experience (e.g., "I found the experience extremely rewarding"). Respondents indicate the extent to which they agree with each statement on a 5-point Likert scale from 1 (strongly disagree) to 5 (strongly agree), with higher scores indicating higher flow state. The original study reported a Cronbach's alpha of 0.93, and in this study, it was estimated to be 0.88.
The characteristics of the mobile-based learning group and computer-based learning group were described using frequencies, means, and standard deviations for all variables. The t-test for continuous variables and the chi-square test for categorical variables were utilized to explore the homogeneity of the baseline characteristics between the two groups.
Between-group differences from pre-intervention to post-intervention in academic motivation and self-directed learning readiness were explored using a t-test adjusted for pre-intervention scores. Group differences at post-intervention in time distortion, learner-learner interaction, and learner-interface interaction were also explored using a t-test adjusted for pre-intervention scores. SAS ver. 9.4 was used for all statistical analyses. Two-tailed p-values were reported, and a p-value <0.05 was considered to be statistically significant.
The 7-week intervention course and follow-up were completed by all participants. Participants' baseline characteristics are shown in Table 1. No significant differences in baseline characteristics (i.e., having a religion, possessing a personal computer at home, prior experience of discussion using computer, proficiency with a computer, perceived computer skill, number of times registering for a class on computer, number of times registering for a class using online discussion, prerequisite learning on health education, degree of interest in health education class) between groups were observed.
Regarding academic motivation, the change in extrinsic motivation on identified regulation from pre-intervention to post-intervention was significantly more positive in the mobile phone app-based discussion group compared to the computer web-based discussion group (p = 0.011) (Table 2). Regarding self-directed learning readiness, the change in independence and ability to use basic study and positive orientation to the future from pre-intervention to post-intervention were significantly more positive in the mobile phone app-based discussion group than the computer web-based discussion group (p = 0.047 and p = 0.021, respectively) (Table 3). Interaction between learner and interface was significantly higher in the mobile phone app-based discussion group than it was in the computer web-based discussion group at post-test (p = 0.002) (Table 4). Regarding flow state, knowing exactly what they were going to do (i.e., clear goals) and the recognition of giving and receiving detailed feedback and knowledge that they were performing well (i.e., unambiguous feedback) were significantly higher in the mobile phone app-based discussion group than they were in the computer web-based discussion group at post-test (p = 0.012 and p = 0.049, respectively) (Table 5).
This study indicated that integrating mobile phones into the discussion teaching and learning method is feasible and agreeable for nursing students. Compared to computer-based discussion, mobile phone-based discussion offers more valuable learning opportunities for self-directed learning readiness, academic motivation, learner-interface interaction, and flow state of the learning process. Mobile phones are characterized by portability (easy to move), immediacy (easy to search for information on the internet), and interactivity (easy to connect users through the Internet) [16]. Mobile phone-based app discussions allow nursing students to be more 'immersed' and closer to the subject, and to become more involved in their own learning process as compared to computer-based web discussions [16]. Due to these conveniences, e-learning environments implemented by mobile phones will be more interactive and responsive than those implemented by computers, thereby leading to more positive learning outcomes. This finding is consistent with prior results from nonmedical education settings, which have reported beneficial effects for mobile-supported e-study modules [17,18]. More generally, it has been suggested that mobile phone apps can be useful and productive tools for e-learning [19].
In this study, mobile phone-based discussion offered a more novel experience for learners, especially in areas, such as independence and basic study abilities, as well as unambiguous feedback that allow participants to know that they are performing well. It is possible that mobile phone-based learning environments are more flexible than are computer-based discussions. It is easier to create a customized learning environment that facilitates practice through the giving and receiving of detailed feedback in mobile phone-based learning, and it allows participants to recognize that they are performing well. In this study, feedback from peers also appears to have had positive effects on independence and basic study abilities, and feedback from peers might enable students to participate in online discussion activities more actively [20,21]. Learner-interface interaction was also higher in the mobile phone group than the computer-based group. Smooth interaction with the learning tool might increase independence in basic study, immersion in study topics, and foster responsibility to solve problems [22].
This study indicated that, among nursing students, the mobile phone-based discussion led to greater awareness of future goals and knowing precise future plans than did computer-based discussion. It also offers improvement in a certain aspect of extrinsic motivation, namely, the recognition that present learning will assist in making better choices regarding career orientation. Generally, nursing students are motivated by goal orientation and want to fulfill self-oriented goals, namely, becoming a future nurse as a result of their education [23]. This 'clear goal' outcome is specifically sensitive for nursing students with self-oriented goals. In addition, being aware of future goals through the learning process is achieved through learners' cognitive understanding processes [24]. Because mobile phone-based learning activities increase the sense of reality during interaction, they might help to improve the cognitive understanding process than computer-based discussion. For nursing students in particular, the improved cognitive understanding processes may lead to greater adjustment to self-oriented goals. Further, having self-oriented goals might explain the greater recognition of unambiguous feedback allowing participants to recognize good performance in the mobile phone-based discussion group. Mobile phone-based discussion members are more likely to interpret feedback positively and thus engage in more feedback-seeking behaviors to enhance their performance. These individuals interpret feedback from peers as valuable information about how to correct errors and improve future performance on a given task [25]. The increased interaction among learners and improved cognitive understanding process might stimulate participants to link the present learning to positive orientations toward future goals.
This study indicated that integrating mobile phones into discussion offers potential benefits over computer-based discussions in learner-interface interaction. Learner-interface interaction refers to students' interactions with computer technology, and the desired outcome is that they learn the content and that computer use fosters their willingness to continue with the online course [26]. The major factors linked to learner-interface interactions included computer experience, students' perceptions regarding the technology, and access to technology [27]. At baseline, students' computer experience, such as computer skills and proficiency, did not differ between the two groups. Also perceptions of the technology were not measured in this study. However, when used in discussion, students' easy and frequent access through a mobile phone medium might increase students' confidence in using a computer [22,28].
Students might also have a more positive perception of their interaction with mobile phones because of their ability to access coursework anytime [28]. A prior study found that students did not like interacting with computer technology for their learning [29]. It has also been reported that students tend to reflect negatively on their learning if they view the technology as time-consuming or contributing to delays in response time [30]. Mobile phones are a similar way of presenting content to computers; however, they are more accessible. Students belonging to mobile phone-based discussion groups perceived delays more positively because they viewed time delays as time for reflection.
This study has several limitations. The data were derived from volunteer nursing students from one university in South Korea. It is possible, then, that our findings are not generalizable. Future studies in different settings might address this issue. Although our research design enabled us to examine the potential effects of different types of e-learning on learning outcomes, it is difficult to make firm statements about the most effective roles of the two types of e-learning media in determining discussion outcomes. Statistical significance was generally weak, and more statistically robust results are required to test the different effects of mobile phone-based and computer-based discussion groups. However, if another randomized controlled trial supports the effectiveness of a mobile phone-based discussion, then confidence in the effect of mobile phone-based discussions would increase.
In conclusion, this study suggested that mobile phone-based discussion offers more valuable learning opportunities in aspects of self-directed learning outcome and immersion of the learning process than the computer-based web learning. The benefits of mobile phone-based app learning might be due to users' positive perceptions as a result of mobile phone characteristics, namely, easy access to technology and telepresence through interactivity and prompt feedback among learners. Together, these findings suggest that effective e-learning tools for discussion teaching and learning methods must consider portability, immediacy, and interactivity, as mobile-based learning tools do.
Figures and Tables
Acknowledgments
This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (No. 2014R1A1A1006809).
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