Journal List > J Korean Acad Nurs > v.40(3) > 1002627

Kim and Kim: A Prediction Model for Internet Game Addiction in Adolescents: Using a Decision Tree Analysis

Abstract

Purpose

This study was designed to build a theoretical frame to provide practical help to prevent and manage adolescent internet game addiction by developing a prediction model through a comprehensive analysis of related factors.

Methods

The participants were 1,318 students studying in elementary, middle, and high schools in Seoul and Gyeonggi Province, Korea. Collected data were analyzed using the SPSS program. Decision Tree Analysis using the Clementine program was applied to build an optimum and significant prediction model to predict internet game addiction related to various factors, especially parent related factors.

Results

From the data analyses, the prediction model for factors related to internet game addiction presented with 5 pathways. Causative factors included gender, type of school, siblings, economic status, religion, time spent alone, gaming place, payment to Internet cafe@, frequency, duration, parent's ability to use internet, occupation (mother), trust (father), expectations regarding adolescent's study (mother), supervising (both parents), rearing attitude (both parents).

Conclusion

The results suggest preventive and managerial nursing programs for specific groups by path. Use of this predictive model can expand the role of school nurses, not only in counseling addicted adolescents but also, in developing and carrying out programs with parents and approaching adolescents individually through databases and computer programming.

Figures and Tables

Figure 1
Predictive Model for Internet Game Addiction in Adolescence.
RA=Rearing attitude; PI=Payment to Internet cafe; CT=Communication type; ERS=Expectation regarding adolescent' study; PAI=Parent's ability to use Internet.
jkan-40-378-g001
Table 1
Internet Game Addiction According to General and Internet Game Characteristics (N=1,318)
jkan-40-378-i001

IGA=Internet game addiction; GU=General user; PRU=Potential risk user; AU=Addicted user.

Table 2
Internet Game Addiction According to Parents related Factors (N=1,318)
jkan-40-378-i002

IGA=Internet game addiction; GU=General user; PRU=Potential risk user; AU=Addicted user; PAI=Parent's ability to use Internet; ERS=Expectation regarding adolescent' study.

Table 3
Accuracy of the Predictive Model for Internet Game Addiction in Adolescence
jkan-40-378-i003

GU=General user; PRU=Potential risk user; AU=Addicted user.

Notes

This article is based on a part of the first author's doctoral thesis from Chung-Ang University.

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